﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System.Xml;


namespace XNAGame_Lab1
{
    public abstract class GameStategy : MyXNAButton
    {
        int _Cost;
        public int Cost
        {
            get { return _Cost; }
            set { _Cost = value; }
        }
       protected float NomalDelay = 16.0f;
        
        public GameStategy() { }
        public GameStategy(ContentManager content, List<string> strTexture, int nSprites, Vector2 topleft, Vector2 size)
            : base(content, strTexture, nSprites, topleft, size)
        {
          
        }

        public GameStategy(ContentManager content, string refix, int nSprites, Vector2 topleft, Vector2 size)
            : base(content, refix, nSprites, topleft, size)
        {
  
   
        }

        public GameStategy(ContentManager content, string strXML)
            : base(content, strXML)
        {
            
   
        }
    }
}
